Open 0xr.space, press Open and choose the .dae with its texture images, or a ZIP of both. The file is read in the browser: its meshes, the node transforms that place each part, its unit and its up axis, so a Z-up model in centimetres stands upright at its real size. It works on a computer, an Android phone and the Meta Quest browser or app, and View in your space places it in the room.
Only the geometry and a plain look come through. Each material gives its diffuse colour or diffuse texture, in PNG, JPEG or WebP; specular, bump and the rest of the effect are not read. Skinning and animation are not played: a rigged model shows its geometry as it lies in the file. Triangle strips, fans and lines are skipped, and polygons with holes are drawn filled.
No. Animation and skinning are not read. For animation, export a GLB, which plays here.
No. The file's up_axis and unit are applied. If the exporter wrote the wrong unit, scale the model by hand.
Only the diffuse colour or texture is read. Shininess, specular and bump maps are not, so surfaces look matte.
No. It is read on the device, and nothing is sent to a server unless you create a share link yourself.