Open 0xr.space in the Quest browser or on a computer, press Open and choose the .lcc together with the index.bin and data.bin beside it. The scene opens as a Gaussian splat at the finest level of detail that fits in four million splats, turned from LCC's Z up to stand upright. A .lcc2, whose chunks are .sog or .spz files, opens the same way.
Not everything is drawn. The sky and surroundings in environment.bin and the extra colour detail in shcoef.bin are left out. A Quest or a phone draws up to 500,000 splats at once and a computer 2 million, so a big scan looks softer on a headset. A ZIP of the folder is not read as a splat; unzip it first. A splat cannot be shared or downloaded yet.
The .lcc alone is only a description. The message “This LCC scene needs the index.bin beside the .lcc. Choose the whole folder.” means the data files were not chosen with it.
The environment splats in environment.bin are not read, since they would also throw out the framing. The scanned scene itself is shown.
Any size whose coarsest level has four million splats or fewer. The finest level within that is read; a scene too big even at its coarsest is refused with a message.
Not yet. A splat stays on the device it was opened on, and it cannot be downloaded as GLB, STL or USDZ.
No. It is read on the device. There is no account to make.