Model Explorer by ZeroXR

How to count the polygons, materials and textures of a 3D model

Open the model on 0xr.space, press More in the dock, then Info. A panel called Model information lists POLYGONS, PARTS / NODES, MATERIALS, TEXTURES and SIZE, with AUTHOR, LICENSE, SOURCE and FORMAT above them and VOLUME and WATERTIGHT below. It works in a browser, on an Android phone and in VR on Meta Quest, with nothing to install.

POLYGONS counts triangles, written short, like ~1.2m tris, so a quad counts as two. SIZE is the model's own bounding box, in millimetres under a metre and in metres above. AUTHOR and LICENSE read Unknown and N/A when nothing is known about the file. Info is not offered for Gaussian splats or point clouds.

Open Model Explorer

Updated ยท by ZeroXR, the maker of Model Explorer

Steps

  1. Open 0xr.space, press Open and choose the model.
  2. Press More in the dock, then Info.
  3. Read the counts. VOLUME and WATERTIGHT say Checking for a moment while they are worked out.
  4. Press Info again, or the panel's close control, to put it away.

Questions

Does it count quads or triangles?

Triangles. Every format is read into triangles, so the count matches what a game engine would draw, not the quad count in a modelling tool.

What does PARTS / NODES mean?

Parts are the nodes that carry a mesh; nodes are every node in the scene, empty groups included.

Why does AUTHOR say Unknown?

No author came with the file. Most imported files show Unknown and N/A.

Is my file uploaded?

No. It is read on the device, and nothing is sent to a server unless you create a share link yourself.

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